Role:
A bit of everything
1. Physiological Feedback in Gameplay: Heart Rate-Responsive Flappy Bird
Related Coursework | Physiological Computing | Tallinn University

Overview:
In this project, my classmate Haris and I explored how real-time heart rate variability (HRV) can influence game design and emotional engagement. We connected a pulse sensor to a Unity-based clone of Flappy Bird, using physiological data to affect gameplay.
Background & Goal:
Heart rate variability (HRV) is a key indicator of stress and resilience, revealing emotional and neural states. Our goal was to prototype a self-adjusting game system that adapts difficulty based on the player’s real-time physiological state—merging emotional awareness with game mechanics.
Physiological Loop:
Player attaches a pulse sensor (finger or earlobe)
Sensor streams HRV data to the game system
The game (Flappy Bird) responds to the player’s internal state—eventually adjusting difficulty or responsiveness in real time
Roles & Collaboration:
I focused on the theoretical framework, covering affective computing, biofeedback, and HRV interpretation
Haris led the technical implementation, integrating HRV input into a Unity-based Flappy Bird prototype
Reflection:
This project demonstrated how physiological computing can enrich gameplay by creating emotionally adaptive systems. It highlights potential applications in stress-aware design, mental wellness, and personalized play experiences.
2. Designing a Dice Game to Ease First-Date Awkwardness
Participatory Design Workshop | Tallinn University

Problem Space:
First dates often come with awkwardness and mismatched expectations, especially when people meet offline after connecting online. Our project aimed to explore how design could reduce this discomfort.
HMW (How Might We) Question:
How might we ease awkwardness on a first date?
Process:
Problem Framing
Workshop
Thematic Analysis
Persona Building
Game Mapping
Outcome:
A playful, low-pressure card + dice game concept that helps daters explore compatibility, manage expectations, and ease into deeper conversations—reducing the social tension often present during first meetings.
3. From Isolation to Interaction: A Game for Easing Teen Loneliness
At the Injam hackathon, we designed a game aimed at easing teenage loneliness by fostering connection and empathy through interactive play.





