Designing a Dice Game to Ease First-Date Awkwardness

Participatory Design Workshop | Tallinn University

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Problem Space:

First dates often come with awkwardness and mismatched expectations, especially when people meet offline after connecting online. Our project aimed to explore how design could reduce this discomfort.

HMW (How Might We) Question:

How might we ease awkwardness on a first date?

Process:

  1. Problem Framing

  2. Workshop

  3. Thematic Analysis

  4. Persona Building

  5. Game Mapping

Outcome:

A playful, low-pressure card + dice game concept that helps daters explore compatibility, manage expectations, and ease into deeper conversations—reducing the social tension often present during first meetings.