Physiological Feedback in Gameplay: Heart Rate-Responsive Flappy Bird
Related Coursework | Physiological Computing | Tallinn University

Overview:
In this project, my classmate Haris and I explored how real-time heart rate variability (HRV) can influence game design and emotional engagement. We connected a pulse sensor to a Unity-based clone of Flappy Bird, using physiological data to affect gameplay.
Background & Goal:
Heart rate variability (HRV) is a key indicator of stress and resilience, revealing emotional and neural states. Our goal was to prototype a self-adjusting game system that adapts difficulty based on the player’s real-time physiological state—merging emotional awareness with game mechanics.
Physiological Loop:
Player attaches a pulse sensor (finger or earlobe)
Sensor streams HRV data to the game system
The game (Flappy Bird) responds to the player’s internal state—eventually adjusting difficulty or responsiveness in real time
Roles & Collaboration:
I focused on the theoretical framework, covering affective computing, biofeedback, and HRV interpretation
Haris led the technical implementation, integrating HRV input into a Unity-based Flappy Bird prototype
Reflection:
This project demonstrated how physiological computing can enrich gameplay by creating emotionally adaptive systems. It highlights potential applications in stress-aware design, mental wellness, and personalized play experiences.