The Impact of Music on User Engagement in Exergaming: A study of Ring Fit Adventure

This study explores how background music—specifically instrumental versus vocal high-tempo music—affects user engagement and perceived exertion in augmented reality exercise games. The research focuses on non-diegetic sound (background music) and its role in shaping gameplay experiences within RingFit Adventure, an AR-based exercise game.

Key Research Questions

  • How does background music, as a form of non-diegetic auditory feedback, influence user engagement in exercise games?

  • Does the presence of lyrics in high-tempo music impact perceived exertion compared to instrumental music during gameplay?

Key Findings

  • No significant difference was found between vocal and instrumental music in terms of user engagement.

  • Perceived exertion levels were not significantly affected by the type of background music.

Read the Original:

https://www.etera.ee/zoom/205273/view?page=1&p=separate&tool=info