The Impact of Music on User Engagement in Exergaming: A study of Ring Fit Adventure
This study explores how background music—specifically instrumental versus vocal high-tempo music—affects user engagement and perceived exertion in augmented reality exercise games. The research focuses on non-diegetic sound (background music) and its role in shaping gameplay experiences within RingFit Adventure, an AR-based exercise game.
Key Research Questions
How does background music, as a form of non-diegetic auditory feedback, influence user engagement in exercise games?
Does the presence of lyrics in high-tempo music impact perceived exertion compared to instrumental music during gameplay?
Key Findings
No significant difference was found between vocal and instrumental music in terms of user engagement.
Perceived exertion levels were not significantly affected by the type of background music.
Read the Original:
https://www.etera.ee/zoom/205273/view?page=1&p=separate&tool=info